Health 2.0: keys to a healthy digital life

More and more professionals in the medical, psychological, and educational fields are warning us about the potential risks of inadequate screen exposure for children and adolescents. In the session Health 2.0: keys to a healthy digital life of the cycle "Growing up between screens? Education, technologies, and democracy," we will reflect on how digital consumption habits of young people have evolved, identifying warning signs of misuse of digital technologies.

Hackathon against virtual violence

A hackathon is a horizontal and intensive dynamic where participants complement individual experiences and skills with the purpose of developing concrete solutions. On this occasion, we are trying to find collaborative solutions to raise awareness, prevent, and eradicate digital misogynistic violence.

Starting from the identification of issues related to gender-based violence, we work in groups to create a digital tool for reporting and socio-political impact.

Get Your Decidim Done: Appereance and Customization

Have you successfully taken the first steps in managing a Decidim and now want to delve deeper into the possibilities of your participation platform? With the specialized courses "Get Your Decidim Done" we offer you the keys to customize your instance and make the most of its functionalities. In this first edition, you will discover the available resources for customizing the appearance of an instance, giving a unique touch to your Decidim, and turning it into a powerful communication tool.

Reconceptualizing success within the video game industry

How could we define success within the video game industry? Perhaps the first image that comes to mind is that of the CEO of a large company, or the independent developer who, thanks to a successful game, becomes a millionaire overnight. However, success can take many more forms, perhaps not as spectacular, perhaps more humble or more everyday or more personal, but equally relevant and valid.